Edit
Change materials, textures, meshes, UVs and animation in the 3D Model Creator.
GLB is the single-file, binary form of glTF 2.0: meshes, materials, textures and animations packed into one file that loads fast on the web.
A GLB holds a scene: a hierarchy of nodes with meshes, physically based (PBR) materials, embedded textures, skeletons and animation clips. Units are metres and Y is up.
Because everything is in one binary file, GLB is easy to upload, share and load in browsers, AR viewers and game engines.
Change materials, textures, meshes, UVs and animation in the 3D Model Creator.
Preview a GLB on the viewer page, or upload it to share a link or embed.
Models made in VIZON download as GLB, and CAD parts export to GLB.
| Format | Geometry | Units | Materials | Animation | Best for |
|---|---|---|---|---|---|
| STEP / STP | Exact solids (B-rep) | Stored | Colours only | No | CAD exchange, manufacturing |
| STL | Triangles | Not stored | No | No | 3D printing |
| GLB | Triangles + scene | Metres | PBR + textures inside | Yes | Web, AR, games |
| glTF | Triangles + scene | Metres | PBR, textures beside | Yes | Web pipelines |
| FBX | Triangles + scene | Stored | Yes | Yes | Game engines, DCC tools |
Related guides: How to Create a 3D Model Online
They are the same format. glTF is JSON with separate binary and texture files; GLB packs everything into one binary file.
Upload it to VIZON and open it in the 3D Model Creator, then download the edited GLB.
Yes. GLB supports skeletal, transform and morph animations. VIZON plays them and can export new ones.
Upload it to your library and open it in the browser, on any computer.