Keeps animation clips
Imported animations stay with the model and export as GLB animations.
Open an FBX file in the VIZON 3D Model Creator, check its materials, rig and animation, and download it as a single GLB that web viewers and engines load directly.

Imported animations stay with the model and export as GLB animations.
FBX materials do not always translate cleanly; fix them in the Material tab before export.
Rename, group and remove nodes in the scene outline.
Decimate heavy meshes for web use.
Play animations in the viewer before converting.
GLB is an open Khronos standard, unlike FBX.
Skinned meshes and their skeletons import with the model and export with it in the GLB.
FBX material settings vary between tools. Reassign or adjust the materials in VIZON before exporting.
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