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Making Low Poly 3D Assets for Games

Low poly art is quick to make, light to run and looks great when it is consistent. Here is a simple workflow, with two free example assets.

Game assets3D modeling

Start from few-sided shapes

The low poly look comes from visible facets. Set cylinders, cones and spheres to between 5 and 8 segments. The tree above is a seven-sided trunk and three seven-sided cones, each a little smaller, with flat shading.

Low poly pine tree made of seven-sided cones
A seven-sided trunk and three stacked seven-sided cones, shaded flat.

Use a small colour palette

Flat colours, not textures, define the style. Pick three or four shades per material family, such as greens for foliage and browns for wood, and reuse them across every asset so the scene feels like one world.

Cut openings with booleans

For buildings, start with a box for the walls and subtract boxes for the door and windows. An extruded triangle makes the gable roof.

Low poly brick cottage with door and windows cut by booleans
Door and window openings are boxes subtracted from the walls.

Keep an eye on the budget

Low poly props are usually a few hundred to a few thousand triangles. If you import a detailed model, decimate it to 50% or 20% to match the style.

Export for your engine

Download GLB. Godot and Unreal import it directly, and Unity reads it with a glTF importer package. Keep each asset as a group of named parts so you can recolour pieces later.

Put it into practice

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