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3D File Formats Compared: Which One Should You Use?

The right 3D format depends on where the model is going. This guide compares the six formats people meet most often.

File formatsBasics

Quick answer

  • For the web, AR and real-time apps: GLB.
  • For 3D printing: STL (or 3MF if your slicer supports it).
  • For sending exact parts to engineers and manufacturers: STEP.
  • For moving rigged, animated characters between tools: FBX, then GLB for the web.
  • For simple, widely supported static meshes: OBJ.

Side by side

FormatGeometryMaterialsAnimationBest for
GLBTriangles + scenePBR, textures insideYesWeb, AR, games
glTFTriangles + scenePBR, textures besideYesWeb pipelines, inspection
FBXTriangles + sceneYesYesContent tools, game engines
OBJTriangles or polygonsBasic, via .mtlNoSimple static exchange
STLTriangles onlyNoNo3D printing
STEPExact solidsColoursNoCAD and manufacturing

glTF and GLB are the same format

glTF 2.0 is the Khronos open standard for 3D on the web. A .gltf is readable JSON that points to a .bin file and texture images. A .glb packs exactly the same content into one binary file, which is why GLB is easier to upload and share. Both use metres and Y up.

A glTF file set compared with a single GLB file
glTF is JSON with separate files; GLB packs the same data into one binary file.

STL is only geometry

STL stores triangles and nothing else: no units, no colours, no parts, no history. That simplicity is why every slicer reads it. It is also why STL is a poor format for anything you will need to change precisely later.

STEP is the engineering format

STEP (ISO 10303, .step or .stp) stores exact solids rather than triangles, plus units and part structure. Send STEP to machine shops and other CAD users. Convert it to STL for printing or GLB for the web.

Converting between formats in VIZON

VIZON opens STEP, STP, STL, GLB, glTF and FBX. CAD parts export as STEP, STL or GLB; mesh models download as GLB; Studio exports any saved model as GLB, glTF or STL. That covers STEP to STL, STEP to GLB, STL to GLB, FBX to GLB and GLB to STL.

Put it into practice

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